DnD Virgins - Campaign 01

Session Notes

Session Notes

2017-02-21

Freeport

Session Notes

2017-03-07

We are currently in Freeport

Session ends on discovering the note.

Session Notes

2017-03-21

We are currently in Freeport

Session ends after Terry's hypothesis. We pickup next time dividing up the Rythnax loot and.... possibly his corpse?

Session Notes

2017-04-04

We are Northeast outside of Freeport

We end here for the night

Session Notes

2017-06-13 - Seven Weddings

We are in Freeport drinking at the Belching Beaver

Session Notes

2017-06-27 - Seven Weddings

We are in Lillian's house

Party Notes

Party Notes

Party Magic Items

Pope

Headband of Intellect

Requires Attunement
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it.

 

Dunowhere

Rope of Climbing

This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.

If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

 

 

Terry

Fragments of a Magic Horn

You can use an action to speak the horn's Command Word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is Deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't Deafened. Creatures and Objects made of glass or Crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Boots of Striding and Springing

Requires Attunement
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.

Immovable Rod

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

 

Ritto

Ring of Swimming

You have a swimming speed of 40 feet while wearing this ring.

 

FiZi

 

Drem

 

Snowrunner

 

 

Party Notes

Party Bank

Items we've collected to sell at some point

Item Qty Value (Each) Value (Total)
       

References

Everything else

References

Players and their Characters

Retard

Character Name:
Class / Race: 
Character Sheet:
Status: Alive
Times gone down: 1

Drem

Character Name:
Class / Race: 
Character Sheet:
Status: Alive
Times gone down: 0

Snowrunner

Character Name:
Class / Race: 
Character Sheet:
Status: Alive
Times gone down: 0

Ritto

Character Name:
Class / Race: 
Character Sheet:
Status: Alive
Times gone down: 0

Pope

Character Name:
Class / Race: 
Character Sheet:
Status: Alive
Times gone down: 3

FiZi

Character Name: Kristof Fordrunner
Class / Race: Ranger / Wood Elf
Character Sheet: https://dicecloud.com/character/c3h7nctXTGdKZbeKv
Status: Alive
Times gone down: 0

Terry

Character Name:
Class / Race: 
Character Sheet:
Status: Alive
Times gone down: 1

References

House Rules

Critial fails

Upon rolling a 1 something bad will happen. Roll 1d4 against the below list:

  1. Friendly Fire (full damage)
  2. Drop weapon
  3. Fall over
  4. Provoke attack

The term "Bloodied"

This means the creature being attacked is at or below 50% hitpoints. Do the math chuds.

References

Shop Catalog

Blacksmith/Armory

Hard Sell (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500)
Selling Cap (daily) at 2000 gp (Cheap: 1500 gp, Expensive: 3000 gp)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Armor]

 

 

 

 

 

 

 

Light Armor

 

 

 

 

 

 

 

Studded Leather

45 gp

33 gp

68 gp

 

 

 

X

Medium Armor

 

 

 

 

 

 

 

Chain Shirt

50 gp

38 gp

75 gp

X

X

X

X

Scale Mail

50 gp

38 gp

75 gp

 

 

X

X

Breastplate

400 gp

300 gp

600 gp

X

X

X

X

Half Plate

750 gp

562 gp

1125 gp

 

 

 

X

Heavy Armor

 

 

 

 

 

 

 

Ring Mail

30 gp

22 gp

45 gp

 

X

X

X

Chain Mail

75 gp

56 gp

113

X

X

X

X

Splint

200 gp

150 gp

300 gp

 

 

X

X

Plate

1500 gp

1125 gp

2250 gp

 

 

 

X

Shield

 

 

 

 

 

 

 

Shield

10 gp

7 gp

15 gp

X

X

X

X

[Weapons]

 

 

 

 

 

 

 

Simple Melee Weapons

 

 

 

 

 

 

 

Dagger

2 gp

1 gp

3 gp

X

X

X

X

Handaxe

5 gp

3 gp

8 gp

X

X

X

X

Javelin

5 sp

3 gp

8 gp

 

 

X

X

Light Hammer

2 gp

1 gp

3 gp

 

 

X

X

Mace

5 gp

3 gp

8 gp

 

X

X

X

Sickle

1 gp

7 sp

2 gp

 

 

X

X

Spear

1 gp

7 sp

2 gp

X

X

X

X

Martial Melee Weapons

 

 

 

 

 

 

 

Battleaxe

10 gp

7 gp

15 gp

X

X

X

X

Flail

10 gp

7 gp

15 gp

 

 

X

X

Glaive

20 gp

15 gp

30 gp

 

 

X

X

Greataxe

30 gp

22 gp

45 gp

 

X

X

X

Greatsword

50 gp

38 gp

75 gp

X

X

X

X

Halberd

20 gp

15 gp

30 gp

 

 

X

X

Lance

10 gp

7 gp

15 gp

 

 

 

X

Longsword

15 gp

11 gp

22 gp

X

X

X

X

Maul

10 gp

7 gp

15 gp

 

 

X

X

Morningstar

15 gp

11 gp

22 gp

 

 

X

X

Pike

5 gp

3 gp

8 gp

 

X

X

X

Rapier

25 gp

18 gp

38 gp

 

 

 

X

Scimitar

25 gp

18 gp

38 gp

 

 

X

X

Shortsword

10 gp

7 gp

15 gp

X

X

X

X

Trident

5 gp

3 gp

8 gp

 

 

 

X

War Pick

5 gp

3 gp

8 gp

 

 

X

X

Warhammer

15 gp

11 gp

22 gp

 

X

X

X

[Adventuring Gear]

 

 

 

 

 

 

 

Ball Bearings (bag of 1,000)

1 gp

7 sp

2 gp

 

X

X

X

Bell

1 gp

7 sp

2 gp

 

X

X

X

Block and Tackle

1 gp

7 sp

2 gp

 

 

X

X

Chain (10 feet)

5 gp

3 gp

8 gp

X

X

X

X

Crowbar

2 gp

1 gp

3 gp

X

X

X

X

Grappling Hook

2 gp

1 gp

3 gp

 

 

X

X

Hammer

1 gp

7 sp

2 gp

X

X

X

X

Hammer, Sledge

2 gp

1 gp

3 gp

 

X

X

X

Hunting Trap

5 gp

3 gp

8 gp

 

X

X

X

Lamp

5 sp

3 sp

8 sp

 

X

X

X

Lantern, Bullseye

10 gp

7 gp

15 gp

 

 

 

X

Lantern, Hooded

5 gp

3 gp

8 gp

 

 

X

X

Lock

10 gp

7 gp

15 gp

 

X

X

X

Manacles

2 gp

1 gp

3 gp

 

 

X

X

Mirror, Steel

5 gp

3 gp

8 gp

 

 

X

X

Pick, Miner's

2 gp

1 gp

3 gp

 

X

X

X

Piton

5 cp

3 cp

8 cp

 

X

X

X

Pot, Iron

2 gp

1 gp

3 gp

 

X

X

 

Spikes, Iron

1 gp

7 sp

2 gp

 

 

X

X

Whetstone

1 cp

1 cp

2 cp

X

X

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Carpenter's Tools

8 gp

6 gp

12 gp

 

X

X

X

Mason's Tools

10 gp

7 gp

15 gp

 

 

X

X

Smith's Tools

20 gp

15 gp

30 gp

X

X

X

X

Tinker's Tools

50 gp

38 gp

75 gp

 

 

 

X

Musical Instrument

 

 

 

 

 

 

 

Horn

3 gp

2 gp

5 gp

 

 

 

X

 

Fletcher/Bowyer

Hard Sell (daily) at 500 gp (Cheap: 375 gp, Expensive: 750)

Selling Cap (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500 gp)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Weapons]

 

 

 

 

 

 

 

Simple Ranged Weapons

 

 

 

 

 

 

 

Crossbow, Light

25 gp

18 gp

38 gp

 

X

X

X

Shortbow

25 gp

18 gp

38 gp

X

X

X

X

Martial Ranged Weapons

 

 

 

 

 

 

 

Crossbow, Hand

75 gp

56 gp

113 gp

 

 

X

X

Crossbow, Heavy

50 gp

38 gp

75 gp

 

X

X

X

Longbow

50 gp

38 gp

75 gp

X

X

X

X

[Adventuring Gear]

 

 

 

 

 

 

 

Ammunition

 

 

 

 

 

 

 

Arrows (20)

1 gp

7 sp

2 gp

X

X

X

X

Crossbow Bolts (20)

1 gp

7 sp

2 gp

 

X

X

X

Case, Crossbow Bolt

1 gp

7 sp

2 gp

 

X

X

X

Quiver

1 gp

7 cp

2 gp

X

X

X

X

 

Leatherworker

Hard Sell (daily) at 500 gp (Cheap: 375 gp, Expensive: 750)

Selling Cap (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500 gp)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Armor]

 

 

 

 

 

 

 

Light Armor

 

 

 

 

 

 

 

Leather

10 gp

7 gp

15 gp

X

X

X

X

Studded Leather

45 gp

33 gp

68 gp

 

X

X

X

Medium Armor

 

 

 

 

 

 

 

Hide

10 gp

7 gp

15 gp

X

X

X

X

Shield

 

 

 

 

 

 

 

Shield

10 gp

7 gp

15 gp

 

 

X

X

[Weapons]

 

 

 

 

 

 

 

Simple Ranged Weapons

 

 

 

 

 

 

 

Sling

1 sp

7 cp

2 sp

 

X

X

X

[Adventuring Gear]

 

 

 

 

 

 

 

Waterskin

2 sp

1 sp

3 sp

X

X

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Cobbler's Tools

5 gp

3 gp

8 gp

 

X

X

X

Leatherworker's Tools

5 gp

3 gp

8 gp

X

X

X

X

Musical Instrument

 

 

 

 

 

 

 

Bagpipes

30 gp

22

45

 

 

 

X

Drum

6 gp

4 gp

9 gp

 

 

X

X

 

Temple/Faith Supplies

Hard Sell (daily) at 375 gp (Cheap: 281 gp, Expensive: 500)

Selling Cap (daily) at 750 gp (Cheap: 562 gp, Expensive: 1000 gp)

Trade goods accepted.

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Adventuring Gear]

 

 

 

 

 

 

 

Alms Box

5 gp

3 gp

8 gp

 

O

O

O

Bell

1 gp

7 sp

2 gp

 

 

X

X

Blanket

5 sp

3 sp

8 sp

 

X

X

X

Book, Scripture

25 gp

18 gp

38 gp

X

X

X

X

Candle

1 cp

1 cp

2 cp

X

X

X

X

Case, Map or Scroll

1 gp

7 sp

2 gp

 

 

X

X

Censer

5 gp

3 gp

8 gp

 

O

O

O

Chalk (1 piece)

1 cp

1 cp

2 cp

 

X

X

X

Flask

2 cp

1 cp

3 cp

X

X

X

X

Healer's Kit

5 gp

3 gp

8 gp

 

 

X

X

Holy Symbol

 

 

 

 

 

 

 

Amulet

5 gp

3 gp

8 gp

X

X

X

X

Emblem

5 gp

3 gp

8 gp

X

X

X

X

Reliquary

5 gp

3 gp

8 gp

X

X

X

X

Holy Water (flask)

25 gp

18 gp

38 gp

X

X

X

X

Incense (1 block)

1 cp

1 cp

2 cp

 

O

O

O

Ink (1 ounce bottle)

10 gp

7 gp

15 gp

 

 

X

X

Ink Pen

2 cp

1 cp

3 cp

 

 

X

X

Lamp

5 sp

3 sp

8 sp

 

X

X

X

Lantern, Hooded

5 gp

3 sp

8 sp

 

 

 

X

Oil (flask)

1 sp

7 cp

2 sp

X

X

X

X

Paper (one sheet)

2 sp

1 sp

3 sp

 

 

 

X

Parchment (one sheet)

1 sp

7 cp

2 sp

 

 

X

 

Perfume (vial)

5 gp

3 gp

8 gp

 

 

 

X

Potion of Healing

50 gp

38 gp

75 gp

 

 

 

X

Rations (1 day)

5 sp

3 sp

8 sp

 

X

X

X

Torch

1 cp

1 cp

2 cp

X

X

X

X

Vial

1 gp

7 sp

2 gp

X

X

X

X

Waterskin

2 sp

1 sp

3 sp

 

X

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Calligrapher's Supplies

10 gp

7 gp

15 gp

 

 

O

O

Herbalism Kit

5 gp

3 gp

8 gp

 

 

X

X

Musical Instrument

 

 

 

 

 

 

 

Flute

2 gp

1 gp

3 gp

 

 

 

O

Lyre

30 gp

22 gp

45 gp

 

 

 

O

Horn

3 gp

2 gp

5 gp

 

 

 

O

[Services]

 

 

 

 

 

 

 

Spellcasting

 

 

 

 

 

 

 

Cure Wounds (lvl 1)

10 gp

7 gp

15 gp

X

X

X

X

Gentle Repose (lvl 2)

50 gp

38 gp

75 gp

 

X

X

X

Lesser Restoration (lvl 2)

50 gp

38 gp

75 gp

X

X

X

X

Remove Curse (lvl 3)

100 gp

75 gp

150 gp

 

X

X

X

Revivify (lvl 3)

400 gp

375 gp

450 gp

 

X

X

X

Raise Dead (lvl 5)

1000 gp

An "O" instead of an "X" indicates only clergy and proven devout members of their associated religion may purchase these items

875 gp

1250 gp

 

X

X

X

 

Spellcaster Availability

Locale

Available Spellcasters

Limited

1 Acolyte. No expendable components available, subtract costs of materials if provided. Roll d%; 1-15 is a Commoner (either a pious merchant, or a charlatan posing as a healer) instead of an Acolyte; 80-100 is a Priest instead of an Acolyte, with additional hit dice and caster level equal to 1d4-1.

Rural

1d4 Acolytes, and 1 Priest with additional hit dice and caster level equal to 1d4-1. Expendable components available at a 25% chance, subtract costs of materials if provided.

Urban

2d8+3 Acolytes, and 1d2 Priest with additional hit dice and caster level equal to 1d6-1. Expendable components available at a 55% chance, subtract costs of materials if provided.

Premium

3d10+2 Acolytes, and 1d4 Priests with additional hit dice and caster level equal to 1d6-1. Expendable components available at a 75% chance, subtract costs of materials if provided.

 

Priest's Available Spell Slots per Day (cleric spell list)

Priest's

Hit Dice

Spell Save DC

Spell Attacks

Cantrips Known

1st

2nd

3rd

4th

5th

5

13

+5

4

4

3

2

-

-

6

13

+5

4

4

3

3

-

-

7

13

+5

4

4

3

3

1

-

8

13

+5

4

4

3

3

2

-

9

14

+6

4

4

3

3

3

1

10

14

+6

5

4

3

3

3

2

 

General Store

Hard Sell (daily) at 375 gp (Cheap: 281 gp, Expensive: 500)

Selling Cap (daily) at 750 gp (Cheap: 562 gp, Expensive: 1000 gp)

Trade goods accepted.

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Adventuring Gear]

 

 

 

 

 

 

 

Abacus

2 gp

1 gp

3 gp

 

 

X

X

Barrel

2 gp

1 gp

3 gp

 

X

X

X

Blanket

5 sp

3 sp

8 sp

X

X

X

X

Bottle, glass

2 gp

1 gp

3 gp

 

X

X

X

Bucket

5 cp

3 cp

8 cp

 

X

X

X

Candle

1 cp

1 cp

2 cp

X

X

X

X

Chest

5 gp

3 gp

8 gp

 

 

X

X

Clothes, Common

5 sp

3 sp

8 sp

 

X

X

X

Clothes, Fine

15 gp

11 gp

23 gp

 

 

 

X

Flask or Tankard

2 cp

1 cp

3 cp

X

X

X

X

Hammer

1 gp

7 sp

2 gp

 

X

X

X

Ink (1 ounce bottle)

10 gp

7 gp

15 gp

X

X

X

X

Ink Pen

2 cp

1 cp

3 cp

 

X

X

X

Jug or Pitcher

2 cp

1 cp

3 cp

X

X

X

X

Ladder (10-foot)

1 sp

7 cp

2 sp

 

X

X

X

Lantern, Hooded

5 gp

3 gp

8 gp

 

 

X

X

Lamp

 

 

 

 

X

X

X

Lock

10 gp

7 gp

15 gp

 

 

X

X

Mess Kit

2 sp

1 sp

3 sp

 

X

X

X

Mirror, Steel

5 gp

3 gp

8 gp

 

X

X

X

Paper (one sheet)

2 sp

1 sp

3 sp

 

 

X

X

Parchment (one sheet)

1 sp

7 cp

2 sp

X

X

X

 

Pick, Miner's

2 gp

1 gp

3 gp

 

X

X

X

Pot, Iron

2 gp

1 gp

3 gp

X

X

X

X

Pouch

5 sp

3 sp

8 sp

 

X

X

X

Rope, Hempen (50 feet)

1 gp

7 sp

2 gp

 

X

X

X

Rope, Silk (50 feet)

10 gp

7 gp

15 gp

 

 

 

X

Sack

1 cp

1 cp

2 cp

X

X

X

X

Scale, Merchant's

5 gp

3 gp

8 gp

 

 

X

X

Shovel

2 gp

1 gp

3 gp

 

X

X

X

Signet Ring

5 gp

3 gp

8 gp

 

 

X

X

Soap

2 cp

1 cp

3 cp

 

 

X

X

Vial

1 gp

7 sp

2 gp

 

 

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Carpenter's Tools

15 gp

11 gp

23 gp

X

X

X

X

Cobbler's Tools

25 gp

18 gp

38 gp

 

X

X

X

Cook's Utensils

50 gp

38 gp

75 gp

X

X

X

X

Glassblower's Tools

30 gp

22 gp

45 gp

 

 

 

X

Leatherworker's Tools

5 gp

3 gp

8 gp

 

 

X

X

Mason's Tools

10 gp

7 gp

15 gp

X

X

X

X

Potter's Tools

10 gp

7 gp

15 gp

 

X

X

X

Smith's Tools

20 gp

7 gp

15 gp

 

 

 

X

Weaver's Tools

1 gp

7 sp

2 gp

 

X

X

X

Woodcarver's Tools

1 gp

7 sp

2 gp

X

X

X

X

 

Adventuring Supplies

Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125)

Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp)

Trade goods accepted.

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Armor]

 

 

 

 

 

 

 

Light Armor

 

 

 

 

 

 

 

Padded

5 gp

3 gp

8 gp

 

 

X

X

Leather

10 gp

7 gp

15 gp

 

 

X

X

Studded Leather

45 gp

33 gp

68 gp

 

 

 

X

Medium Armor

 

 

 

 

 

 

 

Hide

10 gp

7 gp

15 gp

 

X

X

X

[Weapons]

 

 

 

 

 

 

 

Simple Melee Weapons

 

 

 

 

 

 

 

Club

1 sp

7 cp

2 sp

 

X

 

 

Dagger

2 gp

1 gp

3 gp

X

X

X

X

Greatclub

2 sp

1 sp

3 sp

 

X

X

 

Handaxe

5 gp

3 gp

8 gp

X

X

X

X

Light Hammer

2 gp

1 gp

3 gp

 

X

X

X

Quarterstaff

2 sp

1 sp

3 sp

 

X

X

 

Simple Ranged Weapons

 

 

 

 

 

 

 

Crossbow, Light

25 gp

18 gp

38 gp

 

 

X

X

Dart

5 cp

3 cp

8 cp

 

X

X

X

Shortbow

25 gp

18 gp

38 gp

X

X

X

X

Sling

1 sp

7 cp

2 sp

 

X

X

 

Martial Melee Weapons

 

 

 

 

 

 

 

Whip

2 gp

1 gp

3 gp

 

X

X

X

Martial Ranged Weapons

 

 

 

 

 

 

 

Blowgun

10 gp

7 gp

15 gp

 

X

 

 

Crossbow, hand

75 gp

56 gp

113 gp

 

 

X

X

Crossbow, heavy

50 gp

38 gp

75 gp

 

 

 

X

Longbow

50 gp

38 gp

75 gp

X

X

X

X

[Adventuring Gear]

 

 

 

 

 

 

 

Ammunition

 

 

 

 

 

 

 

Arrows (20)

1 gp

7 sp

2 gp

X

X

X

X

Blowgun Needles (50)

1 gp

7 sp

2 gp

 

X

 

 

Crossbow Bolts (20)

1 gp

7 sp

2 gp

X

 

X

X

Sling Bullets (20)

4 cp

3 cp

6 cp

 

X

X

 

Backpack

2 gp

1 gp

3 gp

X

X

X

X

Bedroll

1 gp

7 sp

2 gp

X

X

X

X

Blanket

5 sp

3 sp

8 sp

X

X

X

X

Block and Tackle

1 gp

7 sp

2 gp

 

 

X

X

Bottle, glass

2 gp

1 gp

3 gp

X

X

X

X

Candle

1 cp

1 cp

2 cp

 

 

X

X

Case, Crossbow Bolt

1 gp

7 sp

2 gp

 

 

X

X

Case, Map or Scroll

1 gp

7 sp

2 gp

 

X

X

X

Chain (10 feet)

5 gp

3 gp

8 gp

 

 

X

X

Chest

5 gp

3 gp

8 gp

 

X

X

X

Climber's Kit

25 gp

18 gp

38 gp

 

 

X

X

Clothes, Traveler's

2 gp

1 gp

3 gp

X

X

X

X

Crowbar

2 gp

1 gp

3 gp

X

X

X

X

Flask or Tankard

2 cp

1 cp

3 cp

X

X

X

X

Grappling Hook

2 gp

1 gp

3 gp

X

 

X

X

Hammer

1 gp

7 sp

2 gp

X

X

X

X

Healer's Kit

5 gp

3 gp

8 gp

 

 

 

X

Hourglass

25 gp

18 gp

38 gp

 

 

 

X

Hunting Trap

5 gp

3 gp

8 gp

 

X

X

X

Ink (1 ounce bottle)

10 gp

7 gp

15 gp

 

 

 

X

Ink Pen

2 cp

1 cp

3 cp

 

 

X

X

Jug or Pitcher

2 cp

1 cp

3 cp

X

X

X

X

Ladder (10-foot)

1 sp

7 cp

2 sp

 

 

X

X

Lantern, Bullseye

10 gp

7 gp

15 gp

 

 

X

X

Lantern, Hooded

5 gp

3 gp

8 gp

X

X

X

X

Lock

10 gp

7 gp

15 gp

 

 

 

X

Mess Kit

2 sp

1 sp

3 sp

 

 

X

X

Mirror, Steel

5 gp

3 gp

8 gp

 

 

X

X

Paper (one sheet)

2 sp

1 sp

3 sp

 

 

 

X

Parchment (one sheet)

1 sp

7 cp

2 sp

 

X

X

 

Pick, Miner's

2 gp

1 gp

3 gp

 

X

X

X

Piton

5 cp

3 cp

8 cp

 

X

X

X

Pole (10-foot)

5 cp

3 cp

8 cp

 

X

X

X

Pot, Iron

2 gp

1 gp

3 gp

X

X

X

X

Pouch

5 sp

3 sp

8 sp

X

X

X

X

Quiver

1 gp

7 sp

2 gp

X

X

X

X

Rations (1 day)

5 sp

3 sp

8 sp

 

 

X

X

Rope, Hempen (50 feet)

1 gp

7 sp

2 gp

X

X

X

X

Rope, Silk (50 feet)

10 gp

7 gp

15 gp

 

 

 

X

Sack

1 cp

1 cp

2 cp

X

X

X

X

Shovel

2 gp

1 gp

3 gp

X

X

X

X

Signal Whistle

5 cp

3 cp

8 cp

 

 

X

X

Signet Ring

5 gp

3 gp

8 gp

 

 

 

X

Spyglass

1000 gp

750 gp

1500 gp

 

 

X

X

Tent, Two-person

2 gp

1 gp

3 gp

X

X

X

X

Tinderbox

5 sp

3 sp

8 sp

X

X

X

X

Torch

1 cp

1 cp

2 cp

X

X

X

X

Vial

1 gp

7 sp

2 gp

X

X

X

X

Waterskin

2 sp

1 sp

3 sp

X

X

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Cartographer's Tools

15 gp

11 gp

23 gp

 

 

X

X

Jeweler's Tools

25 gp

18 gp

38 gp

 

 

 

X

Tinker's Tools

50 gp

38 gp

75 gp

 

 

X

X

Herbalism Kit

5 gp

3 gp

8 gp

 

 

X

X

Navigator's Tools

25 gp

18 gp

38 gp

X

X

X

X

 

Water-side Theme

(can apply to either a General Store or an Adventuring  Supplies Shop)

[Weapons]

 

 

 

 

 

 

 

Simple Melee Weapons

 

 

 

 

 

 

 

Spear

1 gp

7 sp

2 gp

 

X

X

X

Martial Ranged Weapons

 

 

 

 

 

 

 

Net

1 gp

7 sp

2 gp

X

X

X

X

[Adventuring Gear]

 

 

 

 

 

 

 

Fishing Tackle

1 gp

7 sp

2 gp

X

X

X

X

[Waterborne Vehicles]

 

 

 

 

 

 

 

Rowboat

50 gp

38 gp

75 gp

 

X

X

X

[Trade Goods]

 

 

 

 

 

 

 

(can apply to either a General Store or an Adventuring  Supplies Shop)

1 lb. of Fishing Bait

5 cp

3 cp

8 cp

X

X

X

X

 

Magical Theme

[Adventuring Gear]

 

 

 

 

 

 

 

Arcane Focus

 

 

 

 

 

 

 

Crystal

10 gp

7 gp

15 gp

 

 

X

X

Orb

20 gp

15 gp

30 gp

 

 

 

X

Rod

10 gp

7 gp

15 gp

 

X

X

X

Staff

5 gp

3 gp

8 gp

X

X

X

X

Wand

10 gp

7 gp

15 gp

X

X

X

X

Component Pouch

25 gp

18 gp

38 gp

X

X

X

X

Potion of Healing

50 gp

38 gp

75 gp

 

 

X

X

Spellbook

50 gp

38 gp

75 gp

 

X

X

X

 

Shady Dealer Theme

(can apply to either a General Store or an Adventuring  Supplies Shop)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Adventuring Gear]

 

 

 

 

 

 

 

Acid (vial)

25 gp

18 gp

38 gp

X

X

X

X

Antitoxin (vial)

50 gp

38 gp

75 gp

X

X

X

X

Caltrops (bag of 20)

1 gp

7 sp

2 gp

 

 

X

X

Clothes, Costume

5 gp

3 gp

8 gp

 

 

 

X

Manacles

2 gp

1 gp

3 gp

 

 

 

X

Oil (flask)

1 sp

7 cp

2 sp

X

X

X

X

Poison, Basic (vial)

100 gp

75 gp

150 gp

X

X

X

X

Ram, Portable

4 gp

3 gp

6 gp

 

 

 

X

Spikes, Iron (10)

1 gp

7 sp

2 gp

 

 

 

X

[Tools]

 

 

 

 

 

 

 

Disguise Kit

25 gp

18 gp

38 gp

 

 

X

X

Forgery Kit

15 gp

11 gp

23 gp

 

X

X

X

Gaming Set

 

 

 

 

 

 

 

Dice Set

1 sp

7 cp

2 sp

X

X

X

X

Playing Card Set

5 sp

3 sp

8 sp

 

X

X

X

Poisoner's Kit

50 gp

38 gp

75 gp

X

X

X

X

Thieves' Tools

25 gp

18 gp

38 gp

X

X

X

X

 

Art and Games Theme

(can apply to either a General Store or an Adventuring  Supplies Shop)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Calligrapher's Supplies

10 gp

8 gp

15 gp

 

 

X

X

Glassblower's Tools

30 gp

22 gp

45 gp

 

 

 

X

Painter's Supplies

10 gp

8 gp

15 gp

X

X

X

X

Potter's Tools

10 gp

8 gp

15 gp

 

 

X

X

Weaver's Tools

1 gp

7 sp

2 gp

 

X

X

X

Woodcarver's Tools

1 gp

7 sp

2 gp

 

X

X

X

Disguise Kit

25 gp

18 gp

38 gp

 

 

 

X

Gaming Set

 

 

 

 

 

 

 

Dice Set

1 sp

7 cp

2 sp

X

X

X

X

Dragonchess Set

1 gp

7 sp

2 gp

 

 

 

X

Playing Card Set

5 sp

3 sp

8 sp

 

X

X

X

Three-Dragon Ante Set

1 gp

7 sp

2 gp

 

 

X

X

Musical Instrument

 

 

 

 

 

 

 

Bagpipes

30 gp

22 gp

45 gp

 

 

 

X

Drum

6 gp

4 gp

9 gp

 

X

X

X

Dulcimer

25 gp

18 gp

38 gp

 

 

X

X

Flute

2 gp

1 gp

3 gp

X

X

X

X

Lute

35 gp

26 gp

53 gp

 

X

X

X

Lyre

30 gp

22 gp

45 gp

X

X

X

X

Horn

3 gp

2 gp

5 gp

 

 

X

X

Pan Flute

12 gp

9 gp

18 gp

 

X

X

X

Shawn

2 gp

1 gp

3 gp

 

 

X

X

Viol

30 gp

22 gp

45 gp

 

 

 

X

 

Tailor/Textiles

Hard Sell (daily) at 375 gp (Cheap: 281 gp, Expensive: 500)

Selling Cap (daily) at 750 gp (Cheap: 562 gp, Expensive: 1000 gp)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Weapons]

 

 

 

 

 

 

 

[Adventuring Gear]

 

 

 

 

 

 

 

Backpack

2 gp

1 gp

3 gp

 

X

X

X

Basket

4 sp

3 sp

6 sp

X

X

X

X

Bedroll

1 gp

7 sp

2 gp

 

X

X

X

Blanket

5 sp

3 sp

8 sp

X

X

X

X

continued from "Tailor/Textiles" section...

Clothes, Common

5 sp

3 sp

8 sp

X

X

X

X

Clothes, Costume

5 gp

3 gp

8 gp

 

 

 

X

Clothes, Fine

15 gp

11 gp

23 gp

 

 

X

X

Clothes, Traveler's

2 gp

1 gp

3 gp

 

X

X

X

Component Pouch

25 gp

18 gp

38 gp

 

 

 

X

Pouch

5 sp

3 sp

8 sp

X

X

X

X

Robes

1 gp

7 sp

2 gp

 

X

X

X

Sack

1 cp

1 cp

2 cp

X

X

X

X

Tent, Two-person

2 gp

1 gp

3 gp

 

 

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Weaver's Tools

1 gp

7 sp

2 gp

X

X

X

X

 

Jeweler/Stonecutter

Hard Sell (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500)

Selling Cap (daily) at 2000 gp (Cheap: 1500 gp, Expensive: 3000 gp)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Adventuring Gear]

 

 

 

 

 

 

 

Amulet/Necklace, Exquisite

5 gp

3 gp

8 gp

X

X

X

X

Amulet/Necklace, Mundane

5 sp

3 sp

8 sp

X

X

X

X

Arcane Focus

 

 

 

 

 

 

 

Crystal

10 gp

8 gp

15 gp

 

 

X

X

Orb

20 gp

15 gp

30 gp

 

 

 

X

Earrings, Exquisite

4 gp

3 gp

6 gp

X

X

X

X

Earrings, Mundane

4 sp

3 sp

6 sp

X

X

X

X

Jewelry

Gem value +50 gp

+38 gp

+75 gp

X

X

X

X

Ring, Exquisite

3 gp

2 gp

5 gp

X

X

X

X

Ring, Mundane

3 sp

2 sp

5 sp

X

X

X

X

Signet Ring

5 gp

3 gp

8 gp

 

X

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Jeweler's Tools

25 gp

18 gp

38 gp

 

X

X

X

[Services]

 

 

 

 

 

 

 

Gemstone Appraisal (3 gems)

5 gp

3 gp

8 gp

X

X

X

X

Resizing Jewelry

10 gp

8 gp

15 gp

 

X

X

X

Set Gem (<100 gp value)

45 gp

34 gp

68 gp

 

X

X

X

Set Gem (100-1K gp value)

75 gp

56 gp

113 gp

 

X

X

X

Set Gem (1K+ gp value)

150 gp

113 gp

225 gp

 

X

X

X

Stonecutting

Gem value x0.25

(n/a)

(n/a)

 

 

X

X

[Miscellaneous]

 

 

 

 

 

 

 

10 gp Gemstones

10 gp

7 gp

15 gp

X

X

X

X

50 gp Gemstones

50 gp

38 gp

75 gp

X

X

X

X

100 gp Gemstones

100 gp

75 gp

150 gp

 

X

X

X

500 gp Gemstones

500 gp

375 gp

750 gp

 

 

X

X

1000 gp Gemstones

1000 gp

750 gp

1500 gp

 

 

 

X

5000 gp Gemstones

5000 gp

Jewelry with stones already set (including rings, amulets, earrings, etc.), are readily available based on the gemstone availability, at the DM's discretion. Suggestions for gemstone values and descriptions are available in the DMG on page 134.

3750 gp

7500 gp

 

 

 

X

                   

 

Gemstone Availability

Selection

Gemstones Available

d%

Poor

Less than ten 10gp gemstones, and a single 50gp gemstone

1-40

Fair

Less than twenty 10gp gemstone, less than ten 50gp gemstones, and two 100gp gemstones

41-80

Moderate

Six of every basic 10gp gemstone, less than twenty 50gp gemstones, less than ten 100gp gemstones, three 500gp gemstones, and one gemstone of greater value than 500gp

81-90

Wide

Twelve of every basic 10gp gemstone, Six of every basic 50gp gemstone, less than twenty 100gp gemstones, less than ten 500gp gemstones, four gemstones of greater value than 500gp

91-100

 

Potion Shop

Hard Sell (daily) at 500 gp (Cheap: 375 gp, Expensive: 750)

Selling Cap (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500 gp)

Selling Cap (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500 gp)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Adventuring Gear]

 

 

 

 

 

 

 

Acid (vial)

25 gp

18 gp

38 gp

 

X

X

X

Alchemist's Fire (flask)

50 gp

38 gp

75 gp

 

 

X

X

Antitoxin (vial)

50 gp

38 gp

75 gp

X

X

X

X

Bottle, glass

2 gp

1 gp

3 gp

X

X

X

X

Component Pouch

25 gp

18 gp

38 gp

 

X

X

X

Flask

2 cp

1 cp

3 cp

X

X

X

X

Healer's Kit

5 gp

3 gp

8 gp

 

 

X

X

Ink (1 ounce bottle)

10 gp

7 gp

15 gp

 

 

 

X

Jug

2 cp

1 cp

3 cp

X

X

X

X

Oil (flask)

1 sp

7 cp

2 sp

 

X

X

X

Perfume (vial)

5 gp

3 gp

8 gp

 

 

 

X

Poison, Basic (vial)

100 gp

75 gp

150 gp

X

X

X

X

Potion of Healing

50 gp

38 gp

75 gp

X

X

X

X

Vial

1 gp

7 sp

2 gp

X

X

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Alchemist's Supplies

50 gp

38 gp

75 gp

 

 

X

X

Brewer's Supplies

20 gp

15 gp

30 gp

X

X

X

X

Cook's Utensils

1 gp

7 sp

2 gp

 

 

X

X

Poisoner's Kit

50 gp

38 gp

75 gp

 

X

X

X

[Magic Items]

 

 

 

 

 

 

 

Potions

 

 

 

 

 

 

 

Common

50 gp

38 gp

75 gp

X

X

X

X

Uncommon

250 gp

175 gp

375 gp

X

X

X

X

Rare

2500 gp

1750 gp

3750 gp

 

 

X

X

[Miscellaneous]

 

 

 

 

 

 

 

Spell Components

See Spell

(x0.75)

(x1.5)

X

X

X

X

                 

 

Potion Availability

Selection

Potion Names

d%

Poor

(C) Healing, Climbing,  (U) Water Breathing, (R) Gaseous Form

1-25

Fair

(U) Greater Healing, Resistance, (R) Elixir of Health, Diminution

26-50

Moderate

 (U) Animal Friendship, Growth, Potion of Poison (disguised), (R) Heroism, Superior Healing, Frost/Stone Giant Strength, Clairvoyance

51-80

Wide

(U) Oil of Slipperiness, Philter of Love, Fire Breath, (R) Oil of Etherealness, Fire Giant Strength, Invulnerability, Mind Reading,

81-100

 

Arcane Shop

Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125)

Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp)

Item Name

Cost (Normal)

Cost (Cheap)

Cost (Expensive)

Limited Stock

Rural Locale

Urban Locale

Premium Locale

[Weapons]

 

 

 

 

 

 

 

Simple Melee Weapons

 

 

 

 

 

 

 

Quarterstaff

2 sp

1 sp

3 sp

X

X

X

X

[Adventuring Gear]

 

 

 

 

 

 

 

Abacus

 

 

 

 

 

X

X

Arcane Focus

 

 

 

 

 

 

 

Crystal

10 gp

7 gp

15 gp

X

X

X

X

Orb

20 gp

15 gp

30 gp

 

 

X

X

Rod

10 gp

7 gp

15 gp

 

X

X

X

Staff

5 gp

3 gp

8 gp

X

X

X

X

Wand

10 gp

7 gp

15 gp

X

X

X

X

Bottle, glass

2 gp

1 gp

3 gp

 

X

X

X

Candle

1 cp

1 cp

2 cp

X

X

X

X

Case, Map or Scroll

1 gp

7 sp

2 gp

 

X

X

X

Component Pouch

25 gp

18 gp

38 gp

 

 

 

 

Druidic Focus

 

 

 

 

 

 

 

Sprig of Mistletoe

1 gp

7 sp

2 gp

X

X

X

X

Totem

1 gp

7 sp

2 gp

 

 

X

X

Wooden Staff

5 gp

3 gp

8 gp

X

X

X

X

Yew Wand

10 gp

7 gp

15 gp

 

X

X

X

Hourglass

25 gp

18 gp

38 gp

 

 

 

X

Ink (1 ounce bottle)

10 gp

7 gp

15 gp

 

X

X

X

Ink Pen

2 cp

1 cp

3 cp

 

X

X

X

Paper (one sheet)

2 sp

1 sp

3 sp

 

 

X

X

Parchment (one sheet)

1 sp

7 cp

2 sp

 

X

X

X

Pouch

5 sp

3 sp

8 sp

 

X

X

X

Robes

1 gp

7 sp

2 gp

 

 

X

X

Spellbook

50 gp

38 gp

75 gp

 

X

X

X

Vial

1 gp

7 sp

2 gp

 

X

X

X

[Tools]

 

 

 

 

 

 

 

Artisan's Tools

 

 

 

 

 

 

 

Alchemist's Supplies

50 gp

38 gp

75 gp

 

X

X

X

Calligrapher's Supplies

10 gp

7 gp

15 gp

 

 

X

X

Musical Instrument

 

 

 

 

 

 

 

Lute

35 gp

26 gp

53 gp

 

 

X

X

Lyre

30 gp

22 gp

45 gp

 

 

 

X

[Magic Items]

 

 

 

 

 

 

 

Spell Scrolls

 

 

 

 

 

 

 

Common (Cantrip)

50 gp

38 gp

75 gp

X

X

X

X

Common (Level 1)

100 gp

75 gp

150 gp

X

X

X

X

Uncommon (Level 2)

250 gp

187 gp

375 gp

 

 

X

X

Uncommon (Level 3)

500 gp

375 gp

750 gp

 

 

X

X

Rare (Level 4)

2500 gp

1875 gp

3750 gp

 

 

 

X

Rare (Level 5)

5000 gp

3750 gp

7500 gp

 

 

 

X

[Services]

 

 

 

 

 

 

 

Magic Appraisal (Identify)

100 gp

75 gp

150 gp

X

X

X

X

[Miscellaneous]

 

 

 

 

 

 

 

Spell Components

See Spell

(x0.75)

(x1.5)

 

X

X

X

                 

 

Spell Scroll Availability

Selection

Offensive Spells

Support Spells

d%

Poor

(0) Shocking Grasp, (1) Burning Hands,

(2) Melf's Acid Arrow, (3) Lightning Bolt,

(4) Ice Storm, (5) Hold Monster

(0) Mending, (1) Alarm, (2) Magic Weapon,

(3) Haste, (4) Mordenkainen's Faithful Hound, (5) Bigby's Hand

1-25

Fair

(0) Fire Bolt, (1) Magic Missile, (2) Flaming Sphere, (3) Fire Ball, (4) Wall of Fire,

(5) Cone of Cold

(includes poor availability list)

(0) Mage Hand, (1) Tensor's Floating Disc,

(2) Invisibility, (3) Fly, (4) Stoneskin,

(5) Teleportation Circle

(includes poor availability list)

26-60

Moderate

(0) Acid Splash, Chill Touch, (1) Chromatic Orb, Sleep, (2) Hold Person, Scorching Ray,

(3) Bestow Curse, Slow, (4) Phantasmal Killer,

Confusion, (5) Cloudkill, Conjure Elemental

(includes poor/fair availability list)

(0) Light, Message, (1) Detect Magic, Jump,

(2) Darkness, Levitate, (3) Dispel Magic, Water Breathing, (4) Arcane Eye, Greater Invisibility (5) Scrying, Telekenisis

(includes poor/fair availability list)

61-80

Wide

(0) Friends, Minor Illusion, Poison Spray,

(1) Color Spray, Ray of Sickness, Tasha's Hideous Laughter, (2) Blindness/Deafness, Cloud of Daggers, Ray of Enfeeblement,

(3) Hypnotic Pattern, Sleet Storm, Vampiric Touch (4) Conjure Minor Elementals, Fire Shield, Otiluke's Resilient Sphere, (5) Dominate Person, Gaes, Planar Binding

(includes poor/fair/moderate availability list)

(0) Blade Ward, Dancing Lights, Prestidigitation, (1) Feather Fall, Identify, Mage Armor, (2) See Invisibility, Arcane Lock, Knock, (3) Leomund's Tiny Hut, Magic Circle, Tongues, (4) Dimension Door, Leomund's Secret Chest, Polymorph, (5) Legend Lore, Rary's Telepathic Bond, Wall of Stone

(includes poor/fair availability list)

81-95

Full

(All Wizard Spells Level 1-5 and cantrips)

(All Wizard Spells Level 1-5 and cantrips)

96-100

 

References

Useful Links

D&D 5e Compendium Tool

http://radai.github.io/dnd5tools/

 

 

References

Modules

Collection of the modules we've played once they've been completed