# Overland Travel #### Travel Phases Travel is broken up into four phases that are resolved sequentially: - Choose Destination - Choose Activities - Travel Encounters - Camp #### Choose Destination The party members identify their desired destination. This location does not need to be well known by the party. They can work off of rumors or hearsay, but this may result in a higher Destination DC to find the location. Extended travel will require no more than three executions of the travel loop. Travel longer than that will be abstracted out by these three travel loops. It's a montage, baby! ***Example Navigation DCs***
DC | Destination |
None | Destination has a clear road, trail, or well-marked path leading to it |
10 | Destination lacks a path but is in open terrain |
15 | Destination lacks a path but is in dense terrain such as forest or mountains |
20 | Destination is hdden, with active efforts made to conceal its existence through mundane means |
25 | Destination is hidden using illusions or other magic |
30 | Destination is hidden using powerful magic such as a regional effect that causes a forest's trees to slowly shift and force characters onto the wrong path |