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Sorcerer

Homebrew Rules Class Rules

Wild Magic Surge Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, immediately after you cast a sorcerer spell of 1st level or higher roll a d20. If the result of the roll is equal to or l...

Shop Catalog

References

Blacksmith/Armory Hard Sell (daily) at 1000 gp (Cheap: 750 gp, Expensive: 1500)Selling Cap (daily) at 2000 gp (Cheap: 1500 gp, Expensive: 3000 gp) Item Name Cost (Normal) Cost (Cheap) Cost (Expensive) Limited Stock Rural Locale ...

DnD Manuals

References

The manuals can be downloaded from the links on the right side of this page --->

Useful Links

References

D&D 5e Compendium Tool http://radai.github.io/dnd5tools/    

Artificer

Homebrew Rules Class Rules

Crafting Potions Discovering a Potion Thanks to your expertise in all things alchemical, you may attempt to discover a potion recipe. To do so, you must spend a workweek of downtime studying the materials you have collected and make an Intelligence (Alchemis...

Overland Travel

Homebrew Rules Gameplay Rules

Travel Phases Travel is broken up into four phases that are resolved sequentially: Choose Destination Choose Activities Travel Encounters Camp Choose Destination The party members identify their desired destination. This location does not need to be w...

Buying and Selling Magic Items

Homebrew Rules Gameplay Rules

Buying a Magic Item Purchasing a magic item requires time and money to contact people willing to sell items. Even then, there is no guarantee they will have the desired items. Resources Finding magic items to purchase requires one workweek of effort and 100...