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9 total results found

The Dipantheon of Nesperia

The World of Nesperia Religion

The Cycle Nesperia's heavens are ruled by two pantheons, each of nine gods. These groups of gods are the Mothers and the Fathers. Each group consists of nine gods, each representing a clerical domain in the DND5e ruleset (Arcane, Death, Knowledge, Life, Light...

Hampshire

The World of Nesperia Regions and Cultures

Hampshire is the Northwestern region of Nesperia. It is composed of a predominately human population, but the region is bordered by lands home to Elves, Dwarves, Gnomes, and Goliaths, so if ever there was a melting pot of Nesperia, Hampshire is it. The region ...

Map of Present-Day Nesperia

The World of Nesperia Regions and Cultures

Isle of Zelda

The World of Nesperia Regions and Cultures

Settlements Unknown... People The Zeldaens Summary Calling themselves The First Daughters, the Zeldaens are an amazonian-like tribe of women who live off of the coast of Hampshire. Said to have been birthed by Zelda in her image, these women maintain a ma...

Felora's Wake

The World of Nesperia Regions and Cultures

400 years ago, the event known as Felora's Wrath laid waste to much of the southwest coast of Nesperia. In a fit of rage, she called white hot light down upon the region. Some speculate that Felora was targeting an evil that threatened the foundation of the wo...

Sorcerer

Homebrew Rules Class Rules

Wild Magic Surge Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, immediately after you cast a sorcerer spell of 1st level or higher roll a d20. If the result of the roll is equal to or l...

Artificer

Homebrew Rules Class Rules

Crafting Potions Discovering a Potion Thanks to your expertise in all things alchemical, you may attempt to discover a potion recipe. To do so, you must spend a workweek of downtime studying the materials you have collected and make an Intelligence (Alchemis...

Overland Travel

Homebrew Rules Gameplay Rules

Travel Phases Travel is broken up into four phases that are resolved sequentially: Choose Destination Choose Activities Travel Encounters Camp Choose Destination The party members identify their desired destination. This location does not need to be w...

Buying and Selling Magic Items

Homebrew Rules Gameplay Rules

Buying a Magic Item Purchasing a magic item requires time and money to contact people willing to sell items. Even then, there is no guarantee they will have the desired items. Resources Finding magic items to purchase requires one workweek of effort and 100...