This book contains all of the variant or homebrew rules that we play with.
This chapter contains homebrew rules for specific classes.
Wild Magic Surge Starting when you choose this origin at 1st level, your spellcasting can unleas...
Crafting Potions Discovering a Potion Thanks to your expertise in all things alchemical, you ma...
This page contains our custom or homebrew gameplay rules that are not class-specific. These might...
Travel Phases Travel is broken up into four phases that are resolved sequentially: Choose Dest...
Buying a Magic Item Purchasing a magic item requires time and money to contact people willing to...